Roulette System 4

This system is based on a commercial system called dominance, I have modified it to suit my style of play
We will be betting on a 6 number street bet. This type of bet is shown below:
The example above shows a bet on the 6 number street 19 – 24.
For tracking purposes we will be looking at 3 number streets. An example of a 3 number street 16 – 18 is shown below:
First of all we track a MAXIMUM of 15 spins
We are looking for a minimum of 3 hits on a single 3 number street AND atleast one hit on an adjacent 3 number street. The combination of these two “3 number” streets then gives us a 6 number street that we will be betting on.
EXAMPLE
We start by tracking a maximum of 15 spins
Say the spins are 4, 19,  31, 15, 11, 14, 13. Track them in a table as shown below:
As you can see, the 3 number street 13 -15 has 3 hits. The street next to it (adjacent) street 10 -12 also has 1 hit. Therefore the 6 number street 10 -15 has now become a DOMINANT street and we will betting on it.
Remember this must happen within a MAXIMUM of 15 spins, if it doesn’t we must start over and rechart. If it happens early than 15 spins, this is perfect! go ahead and place the bet.
We will now be betting the dominant 6 number street for a maximum of 14 spins.
We will be using a strong and safe progression as follows
  • Step 1: 1 unit
  • Step 2: 1 unit
  • Step 3: 1 unit
  • Step 4: 1 unit
  • Step 5: 1 unit
  • Step 6: 2 units
  • Step 7: 2 units
  • Step 8: 2 units
  • Step 9: 3 units
  • Step 10: 3 units
  • Step 11: 4 units
  • Step 12: 5 units
  • Step 13: 6 units
  • Step 14: 7 units
This progressions risks 39 units in total. Every time you lose a bet move up 1 step in the progression. E.G if you have lost 5 bets in a row, you move to step 6 and start betting 2 units on the dominant street and so on.
If you get a win at any stage of the progression, rechart 15 spins and start all over again.
If you test this system with actual roulette spins from a casino (no computer generated spins), you will find that it is very hard to lose this progression.
You will lose this progression about 1 time every 18 sessions. This is fine as your wins will more than make up for the occasional progression loss.
When properly tested…. And with occasional progression losses accounted for, you can expect to win 4 units per hour very consistently with this method. Of course winnings will double when progressions losses don’t occur during an outing…